A first-person puzzle investigation made for wizard jam 6. Play as inspector Fetchem on the hunt for stolen documents. Solve puzzles and discover the Rooster's elusive secret!

This game is controlled with the mouse and keyboard. The game's length is about 5-10 minutes.

Controls
Mouse - look around, select answers during puzzles
WSAD/Arrow keys - move
Left mouse button or Space - use/interact, advance dialogues
Escape - reset camera (try using this if the camera malfunctions)

This game uses the following audio sources:

" Rain" by www.PlayOnLoop.com 
Licensed under Creative Commons By Attribution 4.0

“Puzzle Dreams 2”
by Eric Matyas
www.soundimage.org

“ANALOG NOSTALGIA”
by Eric Matyas
www.soundimage.org

“OFF TO THE JOB”
by Eric Matyas
www.soundimage.org

“CALMER TIMES”
by Eric Matyas
www.soundimage.org

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 4.7 out of 5 stars
(6 total ratings)
AuthorTeljoor
GenrePuzzle
Made withUnity
Tags3D, Detective, First-Person, Mystery, Singleplayer, Walking simulator

Download

Download
rooster-standalone-pc-mac-linux.zip 19 MB

Comments

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Loved this, looks great and very funny!

The end is very good, hahah. I liked a lot the drawing, the dynamic of conversation is very well done. The puzzles are a very nice touch. The soundtracks changes and makes it more immerser. I just think some last challenge before the end could be good. And the mouse movement is very sensitive playing on a touchpad in the laptop But it is a very good game! I recommend!

(1 edit)

Thanks for the feedback! I've reduced the mouse sensitivity a bit with a new upload. I hope it's a bit better now. A last challenge at the end would probably have helped the game. I was originally planning to have the player figure out and enter the code themselves, but I couldn't easily do that with the dialogue interface. I also wasn't sure if it the solution would have been too obvious or to obscure. Since I definitely didn't want people getting stuck, I opted to scrap that puzzle, but that did leave the game sort of without a 'climax'. I'll keep that in mind for future games :)