A make-your-own monster dress-up style game made for wizard jam 7. Create your very own weird monstrosity by selecting from 7 base shapes and over 80 different body parts!

This game is controlled with the mouse. Select parts from the menu on the right and drag them over to the joints on the base shape on the left.

Use the menu on the top of the screen to change the cursor's mode, change the monster's base shape, change the monster's color, or add new joints. Joints with no attached parts will be invisible in show mode, so there is no need to attach a part to every joint.

Cursor modes:
pointer mode: left-click to drag monster parts, right-click to drag joints
rotate mode: left-click to rotate a monster part clockwise, right-click to rotate it counter-clockwise
size mode: left click to make a monster part bigger, right-click to make it smaller
flip mode: left click to flip a monster part horizontally, right-click to flip it vertically

While playing the standalone version of the game, you can quit at any time by pressing Escape.

This game is intended to be played at 16:9 resolutions. Playing it in other resolutions may cause some UI features to be partially obscured.

Known bugs:
Depending on resolution the 'confirm' and 'cancel' buttons in the color picker popup may be unresponsive. I suspect this is a canvas scaling issue, but I have been unable to resolve the problem. If this happens to you, try clicking the leftmost part of the button.

PlatformsWindows, macOS, Linux, HTML5
Rated 5.0 out of 5 stars
Made withUnity
TagsMonsters, Mouse only, Singleplayer
Average sessionA few minutes


our-weird-monstrosity-standalone-pc-mac-linux.zip 15 MB


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strange.. really strange

thats why we make a video

Hey Teljoor!

I made a weird bird mouth monster during my playthrough of your game here (this should hopefully link to the timestamp of when I was playing your game):

Thanks for making a really fun experience! Love the graphics style, that's something you should definitely explore more :)

Thanks for playing! Seeing how a first-time player experiences the game and UI is valuable feedback. The graphics style is mostly a result of using Doodle Studio for everything, I think. I'll certainly consider using it again in future jams.